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Book : Agile Game Development with Scrum by Clinton Keith
on 2011/6/14 11:40:00 (5320 reads)

Although it might naturally have a stronger appeal to game software developers and project managers, this book provides a lot of practical consideration that will be useful to a larger audience interested in transitioning to Agile.

The book is well written and easy to read, with a lot of practical experience that Clinton Keith retrieved from his own professional career and contributions from other people involved in agile adoption for game development, especially in the "Myths and Challenges of Scrum" chapter.

Reference: "Agile Game Development with Scrum", Clinton Keith, Addison-Wesley, 340 pages, IBSN 978-0-321-61852-8

Get more details on this book or buy it on http://www.amazon.com/exec/obidos/ASIN/0321618521/methotools-20
Get more details on this book or buy it on http://www.amazon.co.uk/exec/obidos/ASIN/0321618521/methotools-21

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